It’s so meta right now.
Videogame reviews are a joke. Ha ha ha. Being a person with a passion for the games industry, it’s difficult to watch as year after year no advances are made in the videogame review formula. Some surface issues include:
- A review is not a list of features.
- A review is not a synopsis of the storyline.
- A review cannot be boiled down to “buy it” or “don’t buy it.”
- Reviews don’t have to be written so that a 10 year old can understand it, especially if it’s for a Mature rated game.
- Reviews for ‘Mature’ rates games should not be listed on the same review areas right next to the ‘Kids’ titles. No wonder there’s been such a problem with keeping minors form purchasing violent games (the film industry is actually much worse with this, but video games get the blame.)
- Reviews should not be ranked out of 10 if reviewers give bad games 5’s, good games 7’s, groundbreaking games 9.8’s, and unplayable pieces of garbage (literally so buggy that they should not have been released as a consumer product) 3 to 5. It’s okay to be a little harsher! Or just keep doing what you’re doing and subtract 5 from every score and call it out of 5.
This is all fairly basic things that other media have long taken into account, and have been mentioned in other deconstructions of the videogame review. A review is a critical look at the content, the message, and yes, the style, the features, and the plot, but this means looking beyond “the plot doesn’t make a lot of sense, but the graphics are so good you won’t care!” Why doesn’t the plot make sense? In this case the reviewer has only done half the work, offering no examples and assuming that everyone prefers pretty graphics to content. This also occurs in movie reviews, but this is usually the lower end of the spectrum (tellingly, the movie reviews written by videogame review sources.) Of course it’s a fine line between spoiling something and offering a critical view, but I’m sure the writers out there can manage.
(edit: The opposite of this is equally irritating, where a reviewer is so blasé and “unbiased” about the game they’re reviewing that they make observations like “If you liked the game before this one in the series, you may find that you like this one too” or “If you like games in this style, you may like this game.” Thanks a lot. That really told me a lot about the game. )
There’s a few other problems that bother me even more, and they aren’t the same as the surface issues listed above. These are deeper issues to do with the writing itself. They’re not as easy to fix, because not everyone may benefit from their implementation, only those concerned with how videogames are affecting culture, society, children, adults, thought patterns, learning potential, the past and the future will benefit. Which is to say, everyone.
- Games aren’t deconstructed to find what core skills and specific knowledge they teach. Even if game developers aren’t trying to teach something (they should be), people will always be taking something away from the game, no matter how trivial it seems. I would like to see more exploration on what games are teaching. I think it would allow parents to make more informed choices about games to let their kids play. It would also point out stagnation in the industry, and allow developers reason to explore new vistas beyond a very western “good vs evil; let’s have a war.” I think we’ve learned all we need to there.
- Themes aren’t often expressed in video game reviews. This is very important in books, movies, comics, and many other mediums, but I don’t remember ever seeing an exploration on the themes presented in “Ratchet & Clank: Up Your Arsenal.” In the same way you probably won’t see anyone spending time analyzing “Not Another Teen Movie” maybe some video games don’t deserve this treatment, but I think more than only the most artistic games deserve some analysis. Sure we could all write about “Shadow of the Colossus” forever, but why not write about the themes of abandonment, paternity, and friendship presented in “StarFox 64?”
- Games are open to interpretation. Tying in to the last note, games can mean what you believe them to mean, as long as you can back yourself up within reason. Fans spend years debating the meaning of every chapter of the “Metal Gear Solid” saga, but in my memory this is about the only game dissected in this way. Is it because it’s one of a very few post-modern games? That certainly makes it more ambiguous and easy to speculate about. Maybe Sonic the Hedgehog is a metaphor for progress: we CAN return order and stability to the world, we CAN stop pollution and damage to the environment, but the solution is to plow forward at breakneck speed until a final solution becomes clear! Anyone who says that games are too shallow to be interpreted in this way, I’ll poke your eye out. Even A. A. Milne’s “Winnie the Pooh” is open to interpretation, and that’s “kid stuff,” right?
- Perhaps most importantly, reviewers need to start asking “What does this game do for videogames?” I think it may be important to begin shunning games that are derivative, play on shock factor, or aren’t socially responsible. But that’s just me. In any case, videogames need to be analyzed in a way that can determine if they validate videogames as a medium. Again, personally I don’t think videogames need validation, but the rest of the world’s not there yet. This is common in other fields of art, like Music or Visual Art, some works are credited with moving their art forwards, attaining new heights and subsequently inspiring others.
- Games reviewers need to spend more time researching WHO made each game, who directed it, who are the lead artists, who wrote the score, etc. Beyond a very select few “videogame celebrities” known only to those very close to the industry, people outside have very little to go on when purchasing a new game. Unlike comics, novels, movies, art, music, every other medium of art imaginable, videogames exist in a vacuum. Despite the huge amount of people who contribute to each title, none of them are given credit, except in the (often skip-able) credit sequence. Attaching a name to a media allows consumers to make a more educated choice, as with movies. If you liked “The Departed” you might like “Raging Bull”, because Scorsese directed them both. This sort of referal system doesn’t exist in the video game industry. I think it’s important to a medium’s image, as well as relatability.
I don’t think arguments like “No one wants this, because there’s no demand” don’t stand. People never know what they want until it’s put in front of them. Gamers are getting older, and whether they’re going to keep playing or not depends heavily on the content being presented. If the reviews, and the content of the games themselves can’t mature with the population then people can’t be blamed for losing interest. Some would argue that it’s only natural that people lose interest in video games as they get older; games are for kids, and are just a meaningless pastime, vapid entertainment. Sadly, I’d agree for the most part. Maybe people need a new way to think about video games. A heavyhanded analysis of “Super Paper Mario” might allow someone who was previously uninterested to enjoy it on a deeper level than they initially thought possible, but this isn’t only the reviewer’s task. Games themselves need to become more than just entertainment if they want to stay relevant.
CONCEPT: 3/5 – Current reviews at least allow some exploration into what a game is about, which is better than nothing.
INNOVATION: 1/5 – I have to admit, I’ve stopped reading reviews altogether because they don’t hold the information that I am interested in. I couldn’t care less about level 3’s killer boss fight. Let me find that on my own. Tell me what the game’s ABOUT.
SATISFACTION: 1/5 – Not a whole lot of satisfaction going on here, hence the spiel.
EXECUTION: 2/5 – Well, they put words into lines called sentences that convey some information.
FUN FACTOR: 1/5 – So un-fun that I stopped reading them entirely.
OVERALL: 2/10 – Urgh. I’m not blaming any one person or publication for what I perceive as these problems, but I think we can work together to give videogames the intellectual respect they need.





